Archive for the ‘News’ Category

Nintendo launches its 2nd Humble Bundle; available in NA and EU!

The Humble Bundle website is currently offering an incredible Humble Friends of Nintendo Bundle!

This bundle includes several indie games across both 3DS and Wii U, as well as full retail titles as well!

If you pay anything, you will get codes for these three games:

  • Retro City Rampage: DX (3DS)
  • Affordable Space Adventures (Wii U)
  • Shantae and the Pirates Curse (3DS / Wii U)

If you pay more than the average, which is currently $9.12, you get these games:

  • Freedom Planet (Wii U)
  • Rhythm Thief &  the Emperor’s Treasure (3DS)
  • Citizens of Earth (Wii U / 3DS)

If you pay more than $13, you will also get these two retail titles:

  • Super Street Fighter IV: 3D Edition (3DS)
  • Darksiders 2 (Wii U)

More games will be added to the bundle in the future.

Source: Nintendo Enthusiast

Be a Hero in Star Fox Zero!

VANCOUVER, B.C., April 22, 2016 – ALERT! ALERT! This is not a drill! The galaxy as we know it is in jeopardy! The evil Andross has taken over the Lylat System and only you and the Star Fox crew can stop them! The Star Fox Zero game is now available exclusively for Wii U consoles, so pin on your pilot wings and dry clean your flight suit – it’s time to report for duty in this action-packed interplanetary adventure.

The Star Fox series makes its Wii U debut in Star Fox Zero, once again reuniting leader Fox McCloud with his memorable team composed of hotshot Falco Lombardi, reliable Peppy Hare and engineer Slippy Toad. For this new adventure, you take on the role of Fox McCloud as he pilots multiple transforming vehicles using a unique control scheme that lets you shoot in one direction while flying in another. Star Fox Zero is the first game in the series to employ independent controls for flying and aiming your lasers. By looking at the TV to identify your target and using the motion controls on the Wii U GamePad controller to aim and shoot with precision, the game lets players feel like they are right in the pilot’s seat, especially when using the game’s “3D Voice” feature to hear squad-mate audio directly from the GamePad.

Star Fox Zero is a game that’s only possible through the second-screen experience of the Wii U GamePad,” said Pierre-Paul Trepanier, Nintendo of Canada’s General Manager and Senior Director. “Many video game fans have experienced the Star Fox series through the years, but never with this level of full-throttle action.”

Co-created by Nintendo and PlatinumGames, developers of the Bayonetta series, Star Fox Zero provides the planet-hopping action that fans have come to love, while introducing new vehicles, missions and a unique control scheme. In addition to flying the now-iconic Arwing vehicle, you can also pilot the ground-based Landmaster Tank and new GyroWing, a hovering drone ideal for stealth-based missions. The Arwing can also transform into the bipedal Walker, allowing for further exploration in the game’s varied levels.

The levels in Star Fox Zero aren’t just about going from point A to point B. Many of the game’s gorgeous locales contain secret exits and hidden collectibles, inviting you to retry missions to discover everything. Just like previous Star Fox games, exploring and discovering new things is part of the fun. By using your stellar piloting skills, you can destroy as many enemies as possible to try to get the highest score. You can even have another player sync up a Wii U Pro controller or Wii Remote controller and Nunchuk (sold separately) and assist in missions by flying the Arwing while you aim and shoot using the motion controls of the GamePad to take out even more enemies.

Star Fox fans are in for a special treat by tapping a Fox or Falco amiibo figure (sold separately). Tapping the Super Smash Bros. series Fox amiibo replaces the normal Arwing with a low-polygon Retro Arwing from the Super Nintendo days (complete with retro music for Corneria). Tapping the Falco amiibo unlocks a special Black Arwing: a high-powered spacecraft created for brave pilots willing to fly with very little shielding.

Every retail version of Star Fox Zero also comes with the Star Fox Guard game on a second disc. This fun and frantic game finds you defending a mining facility owned by Grippy Toad (Slippy’s uncle) from waves of enemy robots using the second screen on the Wii U GamePad controller. A full-fledged Star Fox experience in its own right, Star Fox Guard features 100 stages for players to take on, and also allows players to create and share their own challenges with other players online.

Barrel roll into this unforgettable adventure by purchasing the game in stores at a suggested retail price of $74.99. Star Fox Guard is included in every physical version of Star Fox Zero. Both Star Fox Zero and Star Fox Guard can also by purchased digitally in Nintendo eShop on Wii U or at Nintendo.com for $64.99 and $19.99, respectively. If you purchase the digital version of either game separately, you will receive an automatic discount of $9.99 through Nintendo.com or Nintendo eShop upon purchase of the other game.

To learn more about the characters and story of Star Fox Zero, you can view the Star Fox Zero: The Battle Begins animated short here. Created in partnership with Shigeru Miyamoto, Production I.G and WIT STUDIO, the short explores the backstory behind the game and its first level, Corneria.

For more information about Star Fox Zero, visit http://starfoxzero.nintendo.com/.

Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/en_CA/wiiu.

 

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U and Wiihome consoles, and Nintendo 3DS and Nintendo DS families of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.3 billion video games and more than 686 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy, Game Boy Advance, Nintendo DS, Nintendo DSi and Nintendo DSi XL, Super NES, Nintendo 64, Nintendo GameCube and Wii systems. It has also created industry icons that have become well-known, household names such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.ca

Runbow DLC released; includes many fixes & adjustments!

WooHoo!

We’re excited to say the Runbow DLC pack is now live with our most recent patch.

Tons of new costumes, music, and a whole new chapter in the Runbow story, Satura’s Space Adventure, are available now on the Nintendo eShop and from the shop jump in the main menu.

We also have tons of new updates, and have made online mode stronger, faster, and easier to find a match. Get on and get running!

Thanks everyone!

RUNBOW 1.2 PATCH NOTES

DOWNLOADABLE CONTENT
– Added Satura’s Space Adventure DLC to the eShop with new multiplayer and single-player levels, costumes, music, gallery art and records.
– Added four smaller DLC packs to the eShop with new costumes and music: Winter Pack, Professional Pack, Anime Pack, and Steampunk Pack.
– Added two bundle DLCs to the eShop: the New Costumes and Music bundle with the four small packs, and the Extra Val-Hue bundle with those plus Satura’s Space Adventure.
– Added Lilac from Freedom Planet as a free downloadable guest character from the eShop.
– Added a new button to the main menu with direct access to Runbow’s eShop page. The button also shows the latest announcements.

ONLINE
– Made the 13 new multiplayer Space levels available for free for all three Online modes, even if the DLC hasn’t been purchased.
– Fixed a known synchronization issue that would cause players to get dropped between rounds.
– Fixed a bug where too many players connecting to an online game at the exact same time causing a freeze; as well as some other minor bugs related to players joining or disconnecting from Online games.
– Fixed a crash occuring when a player is super-punched at the exact time of re-spawning in Online King of the Hill.

PLAYER CHARACTERS
– Adjusted timing on several player animations to reduce jitter.
– Added jump animation to player when bouncing off springpads and enemies.
– Fixed issue where player could get stuck when groundpounding on breakable blocks.
– Fixed some minor issues with player texture masks.

GALLERY
– Added new Art, Characters, Records and Music that are unlockable with the DLC content. This content is not necessary to achieve the “Curator” and “Talent Scout” Records.
– Due to a known issue, getting Lilac counts for the “Talent Scout” Record, meaning that downloading Lilac allows to get that Record by unlocking every other Guest character but one.
– Fixed a bug that allowed to see locked Gallery content by pressing ‘+’.
– Fixed Records related to the number of multiplayer games played so that Bowhemoth games don’t count anymore.

MENUS AND GUI
– Fixed a series of bugs with the out-of-screen indicator, such as it always showing a whole character instead of just the head for one frame; briefly showing a white face at the beginning; always showing a white face on Colourmaster mode; or flickering when appearing during a place swap power-up.
– Fixed issue where winning player would not take control of adventure map after a challenge.
– Fixed some minor bugs that happened when pressing several buttons at the same time in some menus.- Fixed an inconsistency in the Character Selection screen that made switching between Hue or Val to our Guest characters sometimes not remember what colour and costume had previously been selected for Hue and Val (this function is still only available in Offline games).
– Fixed a layering issue with the “Host” sign when pressing B in the Game Settings screen in Private Online games as a Host.
– Modified the Japanese fonts to include more characters, which allows some better translations and to show those characters in the Online Character Select screen if the main Mii’s name contains them.
– Updated the game credits.

Source: 13AM Games

The Year of Nintendo 3DS RPGs Continues with Bravely Second: End Layer!

VANCOUVER, B.C., April 13, 2016 – In 2014, the Bravely Default game introduced a new take on turn-based RPG combat with a one-of-a-kind risk-and-reward system. The unique battle system, acclaimed by critics and loved by fans, returns deeper than ever in Bravely Second: End Layer, the direct sequel to Bravely Default. Developed by SQUARE ENIX, the masters of the role-playing genre, Bravely Second: End Layer launches exclusively for the Nintendo 3DS family of systems on April 15.

Players who want to try out the game before they buy it can head to Nintendo eShop on Nintendo 3DS right now and download the free demo, titled Bravely Second: End Layer – The Ballad of the Three Cavaliers. The free demo lets players embark on a bonus adventure that is not featured in the main game. Playing the demo will net players bonuses that can transfer to the full version of the game once purchased.

Picking up a few years after the events of the last game, Bravely Second: End Layer finds returning fan-favourite characters Tiz and Edea joining up with newcomers Yew and Magnolia to rescue an old friend. Despite the return of some familiar faces, the story is completely new, thrusting players into a sprawling adventure full of dangerous enemies, gorgeous locales and 30 job classes to master.

“Fans of classic role-playing games like Fire Emblem and SQUARE ENIX’s FINAL FANTASY series will love Bravely Second: End Layer,” said Pierre-Paul Trepanier, Nintendo of Canada’s General Manager and Senior Director. “And while fans of the first game will appreciate the returning characters and continuing story, newcomers can just as easily dive into this memorable RPG experience.”

When battling in Bravely Second: End Layer, players can perform actions such as attacking with a weapon, casting a spell or using an item, as well as choose between one of two distinct commands: “Brave” or “Default.” By selecting Brave, players can spend one or more Brave Points (BP) to perform an extra action. Choosing Default skips a turn, but stocks 1 BP. Characters will also take less damage while in the Default state. By stocking BP, characters can use more powerful moves and abilities on their respective turns. BP can also be “borrowed” from future turns, but if the value drops below zero, players will be at the mercy of their foes. This risk-and-reward system encourages a deeper level of strategic thinking when battling the various enemies in the game.

In addition to the fast-paced battle mechanics, the job system found in the original Bravely Default also returns, but is now more expanded and robust. In Bravely Second: End Layer, players can choose from 30 different job classes that can be assigned to and mastered by the characters in the game. These include some returning jobs like Knight, Monk and Black Mage, as well as many new job classes like Wizard and Fencer. Bravely Second: End Layer even includes jobs like Catmancer, which finds players training cats to perform abilities learned from enemies. When mastering each of the classes in the game, characters will learn special abilities that can be unleashed in battle. And by using the “Favorites” feature new to Bravely Second: End Layer, players can now save their favourite job, ability and equipment configurations for their party to easily switch between whenever they are needed.

Another new feature in Bravely Second: End Layer is the ability to chain together consecutive battles for bonus experience points. By winning a battle in a single turn, another wave of enemies will appear, giving players the chance to defeat them for more rewards. By chaining together these battles, players can earn tons of extra experience points and level up much faster.

Although the game is primarily a single-player experience, Bravely Second: End Layer takes advantage of wireless features like StreetPass to bring friends around the world into the adventure. With StreetPass or a wireless Internet connection, players can borrow job levels and abilities from friends who also own the game. They can also invite a friend into battle to attack for one move. By summoning a powerful friend, the tide of battle can quickly turn, maybe even deciding the difference between victory and defeat.

In addition to Bravely Second: End Layer, role-playing fans are in for an absolute treat this year with a wide variety of RPGs now available and coming soon for Wii U and the Nintendo 3DS family of systems. Games now available for Nintendo 3DS include FINAL FANTASY EXPLORERS from SQUARE ENIX, Project X Zone 2 from BANDAI NAMCO Entertainment America, Inc. and the original Pokémon games (Pokémon Red Version and Pokémon Blue Version, as well as Pokémon Yellow Version: Special Pikachu Edition) in the Nintendo eShop. Launching June 24 for Wii U, Tokyo Mirage Sessions #FE lets players slay monsters – and slay like a pop star – all at the same time in a new RPG from acclaimed developer ATLUS. Also, the newest Nintendo 3DS installment in the popular Monster Hunter action RPG series from Capcom is making its way to the West this summer in Monster Hunter Generations. Finally, Dragon Quest VII: Fragments of the Forgotten Past launches exclusively for Nintendo 3DS later this year.

Bravely Second: End Layer launches on April 15 and can be purchased in stores, in Nintendo eShop on Nintendo 3DS and at Nintendo.com at a suggested retail price of $49.99. For more information about the game, visit http://bravelysecond.nintendo.com/.

Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/en_CA/3ds.

 

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U and Wiihome consoles, and Nintendo 3DS and Nintendo DS families of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.3 billion video games and more than 686 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy, Game Boy Advance, Nintendo DS, Nintendo DSi and Nintendo DSi XL, Super NES, Nintendo 64, Nintendo GameCube and Wii systems. It has also created industry icons that have become well-known, household names such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.ca

Arcane Pixel overhauling Tiny Galaxy with new artwork; to include bugfixes and new mechanics!

Yep! I’m finally working on bringing Tiny Galaxy to Europe on the Nintendo Wii U. It won’t be just regular Tiny Galaxy but it’ll be The Do Over version with all the new graphics, bug fixes, changes and new mechanics. I don’t have a date yet… but I’ll be sure to keep you posted when I do!

Source

RCMADIAX releasing Mega Win Casino Slots this June in NA & EU for the Nintendo Wii U!

Saturnine Games shares new screenshots of upcoming game, Antipole DX!

 

 

Digerati releasing Paranautical Activity on April 14th for Wii U!

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

FEATURES

  • Unique FPS/Roguelike combination
  • Procedurally generated levels
  • Impossibly fast gameplay
  • Hidden levels
  • Over 100 items
  • 40+ enemies
  • Ridiculous bosses
  • Dubstep soundtrack

 

Source: Nintendo Games

RCMADIAX releasing 5 games in EU/AUS over the next 5 weeks on Wii U!

FreezeMe releasing Bugfix Patch this week in NA!

FreezeMe was a solid 3D platformer that released on the Wii U eShop not too long ago, and the developer has been hard at work constructing an update to the game to fix some issues. It was announced today that this week the patch would hit the North American Wii U eShop. Here is a list of the fixes:

FEATURES
-Green statue added to the HUB, now you can change your Green Pigcoins there
-The stats now display the time in minutes and seconds
-Now R has more oxygen while underwater
-Signs indicating the location of the cubes have text
-Now if you are crawling and press the Jump button R will roll up and stand up quickly

BUGS FIXED
-In some rare cases R was wallsliding against nothing
-Some issues with controls when playing on external HDDs
-You could easily get into the salamander sanctuary without exploding the wall
-When entering a specific moment the camera could get stuck in the teleporter
-When landing in some specific platforms R turned into a Giant
-The first person view has now the same behavior as the main camera
-Logolo could punch you out of Sunshine Valley
-Pontus in some cases would not fight back
-Application would hang if you die by falling at the same time a timer is running out
-Some issues with the scenery where R would get stuck
-Cursor would not show up in Mini Coop if you did not plug a Nunchuk first
-Leaving the game resting on the level load screen would cause a lockup
-You could not turn R rage mode on using the Nunchuk + WiiMote
-If timed correctly, while sliding you could walk under water
-Now you can hit trees in Rage Mode
-In some rare cases R would slowdown in midair
-Dying inside the labyrinth on L2 while the camera was set to Manual caused the cam to misbehave
-You could talk to someone while in Close Cam
-The Ornithologist on L3 could give you the Green Pigcoin without completing the task
-Transparent cubes in L1 are now ignored by the camera
-Collecting a guinea pig, dying and retrying the same level would not allow you to complete the sidequest
-The number of total salamanders needed to activate some extras was off
-The number of Cubes needed to enter L2 and L3 was off
-An issue with the colliders of the windows on the tower on L1
-Somersault angle has been reduced so it does not accidentally trigger so easily
-Some issues with the camera shaking

Source: Nintendo Enthusiast

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