Posts Tagged ‘Wii U’

Developer Mabmanz launching Kickstarter campaign for Combat Core; Wii U to be a stretch goal!

Combat Core is a fast-paced arena fighting game currently in development for PC!

Customize your fighter and battle in interactive arenas using a variety of weapons and special abilities!

Fight against challenging AI or your friends, online or offline!

Source: Official Site

According to Mabmanz’s website, a Kickstarter campaign will be starting on May 15th for Combat Core. I contacted Mabmanz about the Wii U version earlier today and he stated that it will be listed as one of the stretch goals.

Here’s hoping for a successful campaign!

Review of Curve Digital’s Ultratron!

Here’s our video review of Ultratron, published by Curve Digital for the Nintendo Wii U.

DotEmu considering the idea of bringing classic PC games to the Wii U platform!

After writing an article titled “Should the Wii U get classic computer games on the Nintendo eShop?“, I decided to contact DotEmu regarding this possibility.

Here’s how that went:

Should the Wii U get classic computer games on the Nintendo eShop?

Video games have come a long way over the past 30+ years. Characters such as Mario, Link, Kirby, and even Donkey Kong, have stood strong against the test of time. With each new game that gets released, gamers rejoice and happily open their wallets to experience Nintendo’s newest creation.

Space QuestKings QuestThe Secret of Monkey IslandLeisure Suit Larry

What ever happened to iconic characters such as Roger Wilco, Sir Graham, Guybrush Threepwood, or even Larry Laffer? Sure these characters are from famous Point & Click Adventure games released for PC decades ago, but they provided a level of challenge you just don’t get in many games today. This is just the tip of the iceberg though, as there are a TON of excellent games that were released for PC over the past 2-3 decades. Why do you think many of the players go back to playing these games again & again, because of the lack of a satisfying challenge / story in many of today’s games.

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Besides Point & Click Adventure games, you have puzzle games such as the Dr Brain series. I used to play Castle of Dr Brain on my Amiga and it really tested your ability to solve various kinds of puzzles. You had binary puzzles, math puzzles, robot programming puzzles, and an actual puzzle just to name a few things you had to solve. Games like these challenged your analytical side and when you solved a puzzle, you got that feeling that you actually accomplished something great.

The Wii and Wii U could easily handle these type of games. We don’t necessarily need remakes of the older games, although that would be pretty sweet (especially with enhanced graphics). For Point & Click style games, the Wiimote is your mouse and you just click at your options on the screen. For the Wii U’s case, you also have your Gamepad in which you could utilize the touch screen for Off-TV gameplay. A new game in the Monkey Island series was released on the Wii as a WiiWare title a few years back, but unfortunately suffered from framerate issues and poor loading times.

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There are other great game examples as well which are not Point & Click based, such as Typhoon Thompson. This was quite a fun game back in the day where you controlled the character’s craft by mouse movement. This would work perfectly with Nintendo’s motion controls in the Wiimote / Gamepad. Your character would move according to the direction you tilt your controller, utilizing the buttons for firing etc. We don’t need a fully rendered 3D world to utilize such controls, even a pseudo one such as this is a good example on how to make a motion-controlled game.

Speedball 2 Chuck Rock Lemmings Dungeon Master

There’s other examples such as Speedball 2 by The Bitmap Brothers. This was an excellent sports type game that I spend many hours playing. There’s racing games such as Nitro and Test Drive, platformers such as Twinworld and Chuck Rock, puzzle games like Lemmings and Push Over, adventure games such as Dungeon Master and Ultima… I could keep going, but you get my drift.

There are many quality PC games from the 80’s and 90’s that deserve to be experienced by today’s gamers. Sure there is emulation, but that’s a copyright-related topic for another day. Many of these great classics are being ported, remade, or continued on mobile devices by 1 such video game company out of France, DotEmu. If you want to see quality classic games brought to the Wii U, then you need to let your voice be heard! Reach out to DotEmu (and other gaming companies) and let them know on their Facebook, Twitter, and Google+ accounts that you want to see classic PC games brought to the Wii U eShop.

Twinworld Tackles…Affordable Space Adventures!

For those having trouble with Affordable Space Adventures, Twinworld has released a series of videos showing how to complete each level!

Indie Spotlight – Color Zen by Cypronia!

Spotlighting Cypronia’s indie game, Color Zen, for the Nintendo Wii U!

If you’d like to see us play more of this game, let us know in the comments below.

Ultratron launches May 14th on the Wii U NA eShop!

While browsing through the eShop games list, I came across Ultratron by Puppy Games / Curve Digital with a May 14th release date. Here’s some info from the Puppy Games website:

Enter the world of Ultratron and experience the addictive gameplay of old-school arcade favourites such as Robotron: 2084, updated and improved for the 21st century!

Blast your way through 40+ glowing neon levels, avoiding Chasers, Turrets, Spawners, Minelayers, bombs, and bullets, and take on the four giant boss ‘bots of the Apocalypse – Ieiunitas, Bellum, Lues and Letum!

Boost your battledroid with ever more powerful weaponry, destroy Spiderbots to gain extra special weapon abilities and field defence and pet drones to help you along.

While we wait for the Wii U release, check out the PC trailer below!

Playtonic’s Kickstarter project, Yooka-Laylee, punch through most stretch goals within 14 hours!

Yooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. We’ve come together to form Playtonic Games and create a spiritual successor to our most cherished work from the past!

Playtonic Games launched their Kickstarter not even 24 hours ago and have already received 886,000 pounds in pledges from 24,540 people. All stretch goals have been hit except one, which is day one launch for the console edition of the game. I have a feeling the final stretch goal will be achieved within the next few hours based on how fast pledges keep coming in.

You can check out their kickstarter page by clicking here!

Nintendo Life goes behind the scenes on Playtonic’s Yooka-Laylee!

They say that the apple never falls far from the tree, and that’s certainly true of UK startup Playtonic Games. Based on an industrial estate in the middle of the rolling English countryside, this team of former Rare developers is but a stone’s throw away from the historic town of Ashby-de-la-Zouch, where Rare founders Chris and Tim Stamper founded Ultimate Play the Game back in the 1980s. Just a little further down the road you’ll find Twycross, where Rare relocated during its Nintendo years – first to a converted farmhouse and later to a state-of-the-art, purpose-built office complex, where it remains to this day under the ownership of Microsoft.

Looking at Yooka-Laylee in action, it’s clear that this kind of game is going to be of massive interest to Nintendo fans, who are arguably more accepting of this kind of cute platformer than their Xbox One and PlayStation 4-owning counterparts. “I think it certainly could be the case that there will be a lot of Nintendo fans in what we’re doing,” Sutherland says. “In fact, of all the emails and communications we get, a high percentage of them are asking us about Nintendo-related features. It’s quite exciting for us because of where we’ve come from and our history.”

You can see the full interview, with a look at the game and Playtonic’s development studio, in the video below.

Source: Nintendo Life

StarLight by Bear Box Media coming soon to the Nintendo Wii U!

StarLight is a reaction-based, physics puzzle game in which players guide a star through over 75 levels in 3 different environments. Ever moving, never stopping, players must grapple or repel off of surfaces and pivot points in the levels to help them avoid colliding with any edges.

• Over 75 levels
• Mirror Mode
• 3 Difficulty Modes
• Record and watch back every level
• 10 Great music tracks
• 10 Unlockable Achievements
• 5 Secret Levels
• Supports multiple controllers
• Play the whole game with or without the TV
• Owners of Internal Invasion save 20%

When you think you’re up for the challenge, players can take on the Hardcore mode, where a single crash means it’s all over. Can you get through all 75 levels? Are you hardcore?

StarLight should be out sometime this quarter on the NA eShop!

Source: Bear Box Media

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