Posts Tagged ‘Wii U’
Prism Pets by Intropy Games to arrive June 30th on the Wii U eShop!
Looks like Prism Pets will be color combining on the Wii U eShop starting 6/30! #nindies #wiiu #WiiUeShop pic.twitter.com/b1jGGdMo9y
— Ⓘntropy Ⓖames (@intropygames) June 15, 2016
Prismatic Games gives development update on Hex Heroes for Wii U!
It’s no surprise that the Wii U is less powerful than a PC. We build Hex Heroes on a computer using the Unity engine which lets the game play on both PC and Wii U. However, the size of the game and all of its components determines how much memory is required on a device to allow it to play. The sheer number of hexagon tiles, trees, and other objects in the game continually made Hex Heroes unplayable on the Wii U, at least in the way that we originally built the game. In order to get it running, we had to revisit the very foundation of how the game is built.
Without getting too technical, our first job was building the map tiles automatically with efficiency. Originally, each hex tile was its own model. Now, the game creates only the visible portions of hexes, so that any sides of the tiles that would have been underground or obstructed by another hex aren’t created in the game at all. This is known as culling, and by not rendering what isn’t seen, we can really free up space.
With the map being built dynamically, we also changed the way objects (like resources, enemies, etc.) relate to the map. Each hex now knows if it has a resource, or if a Hero is standing on it, or if an enemy can move to it. It’s a much more deliberate method of keeping track of all objects in the game, and it offers us some interesting ways to use this feature in the future.
Although we finally got the map to run on the Wii U, there were still some problems with the way it looked. Unfortunately, what’s seen on our computers isn’t always what we’ll get when we run it on the Wii U. Here’s an example of how our hexes first looked when we ran the Wii U build. They’ve since been fixed 😉
Source: Hex Heroes Kickstarter Page
Review of Frozenbyte’s Trine 2 – Director’s Cut!
Here’s our video review of Trine 2 – Director’s Cut by Frozenbyte for the Nintendo Wii U.
Minecraft: Wii U Edition now available in stores!
VANCOUVER, B.C., June 20, 2016 – Being able to buy the boxed version of the Minecraft: Wii U Edition game in stores at a suggested retail price of only $29.99 is great news. Even better news? This retail version of the game comes with the same popular Minecraft add-on content packs included in the Nintendo eShop version of the game on the disc at no extra charge. This includes the recently released Super Mario Mash-Up Pack, which adds elements from the Super Mario series to the game.
“Even more Nintendo fans are going to love discovering the worldwide phenomenon of Minecraft on Wii U,” said Pierre-Paul Trepanier, Nintendo of Canada’s General Manager and Senior Director. “The retail version of Minecraft: Wii U Edition is great for any video game fan that wants to get creative and see what the Minecraft phenomenon is all about.”
The Wii U version of Minecraft features the full game, as well as many of the most popular previously released content packs. These include:
- Super Mario Mash-Up Pack
- Battle & Beasts Skin Pack
- Battle & Beasts 2 Skin Pack
- Natural Texture Packs
- City Texture Packs
- Fantasy Texture Pack
- Festive Mash-up
The Super Mario Mash-Up Pack is only available in Minecraft: Wii U Edition. The bonus content gives players 40 new Super Mario-themed skins, which transform the game’s characters into familiar heroes like Mario, Luigi and Princess Peach, and even troublemakers like Wario and all seven Koopalings. All the world and item textures in the game will also be redone, providing players the opportunity to create their own Super Mario-themed locations within the world of Minecraft. Builders of all ages will love crafting massive new worlds using building blocks inspired by a series as accessible and iconic as Super Mario.
Since launching in 2011, Minecraft has become a global phenomenon, selling more than 100 million games worldwide. The game places players in a massive randomly generated world, and lets them explore, harvest resources and craft anything their imaginations can conjure. The Wii U version of Minecraft features Off-TV Play, touch-screen functionality and online multiplayer.
Minecraft: Wii U Edition is also available on Nintendo eShop for $29.99 with the Super Mario Mash-Up pack available as a free game update. For more information about Minecraft: Wii U Edition, visit http://www.nintendo.com/en_CA/games/detail/minecraft-wii-u-edition.
Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/en_CA/wiiu.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 693 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.ca.
Starr Mazer announced for Wii U & 3DS; to be a fusion of Point N’ Click and Shoot ‘Em Up!
… Starr Mazer would be arriving on the PlayStation 4, PS Vita, Xbox One, Mobile devices, Nintendo 3DS and the WiiU apart from its Steam releases for Windows, Mac and Linux — all of which bar the PC releases were up until now tentative given their dependence on unaccomplished Stretch Goals.
Said PC release is scheduled for somewhere in the early period of 2017 as per its creator with the subsequent console releases coming a while later — of course…
…Starr Mazer is an upcoming retro-modern fusion of the Point N’ Click and Shoot ‘Em Up genres that was originally due for a summer release this year.
Featuring modern game-play brainwaves such as the unpredictability of narrative unfolding and sophisticated role playing elements, the tale of a DSP Mk. II pilot — that wakes up amid an intense bout of amnesia in the aftermath of the galactic GREAT WAR and sets out to unravel the mysteries of his universe…
Source: Higher Eclectic Ground
Review of PlayEveryWare Games’ Olympia Rising!
Here’s our video review of Olympia Rising, developed by Paleozoic Games & published by PlayEveryWare Games for the Nintendo Wii U.
Stardew Valley coming to Wii U in Q4 2016!
Hi everyone!
In one of my previous posts, I mentioned that console ports were in the works, but I couldn’t give you any more details at the time.
So today, I’m pleased to officially announce that Stardew Valley is coming to the Xbox One, Playstation 4 and Wii U!
With the help of Chucklefish and Sickhead Games, I’m expecting to have these versions ready in time for the winter holidays!
It’s very important to me that playing Stardew Valley with console controllers is intuitive and effortless. I’ll be the first to admit that the current, rudimentary controller support in the PC version is far from ideal, and it will need to be adjusted prior to the launch.
I’m also excited about the possibility of utilizing special console features like the Wii U’s second screen!
Source: Stardew Valley Website