Posts Tagged ‘Quest of Dungeons’
Quest of Dungeons adventuring over to Nintendo Switch; will include a new mansion and achievement system!
I already got a couple questions asked via twitter so I’ll try to put here the most frequent ones.
In Japan the game will be releasing in August 10. NA/EU dev still under way, I’ll update this when there are changes.
Same as the Wii U/Nintendo 3DS, $8.99
Yes there are some new things, there’s a new Mansion, so you have a couple more different themes and sprites. Also a new Feats system to track Achievements, there are several other optimizations/tweaks/changes, but those are the main changes.
-Who ported the game?
Port was made in-house. Flyhigh Works is publishing in Japan, Upfall Studios will be doing the publishing on rest of the world.
Source: Upfall Studios
I just got confirmation of the final release date for Quest of Dungeons on Wii U, it’s coming on September 29, both Europe and America.
-Does it have off-TV support?
Yes, you can play with the GamePad only.
-Does it support Wii U Pro Controller?
-What does the GamePad screen shows?
There are 3 different ways you can play the game
Off-TV mode: You can play the game just on the GamePad.
TV-Only: In this mode everything is on the TV, just like the PC version, and you can play with either Wii U Pro Controller or GamePad
Mixed: GamePad shows a Minimap and touch Inventory (video below)
I think this covers most ways people enjoy using when playing on their Wii U.
As I mentioned before, the game will have cross-buy, so if you buy the Wii U version on September 29, when the Nintendo 3DS version gets released you will get it for free if you use the same NNID. So don’t feel shy to buy it, because you won’t have to choose one or another version.
Source: Quest of Dungeons Website
Nintendo fans rejoice!!!
It’s time to reveal what I’ve been up to lately, I’ve been very cryptic on Twitter about what I was actually doing but it was for a good cause, because Quest of Dungeons is making it’s way on to Nintendo 3DS and Wii U.
Development started a couple months ago, so I still don’t have an ETA, but from now on I can be less vague to what I’m really doing.
Source: Upfall Studios Blog