Posts Tagged ‘FAST Racing Neo’
New FAST Racing Neo DLC coming Sept 30th; game also getting a retail release in Europe!
FAST Racing Neo 'NEO FUTURE PACK' DLC coming 09/30/16
– 8 New tracks
– 10 New vehicle profiles
– 18 new audio tracks pic.twitter.com/8P0Rv8yh3u— Shin'en Multimedia (@ShinenGames) July 26, 2016
Since the introduction of Nintendo eShop on Wii U and Nintendo 3DS family systems, Nintendo has continued to grow and cultivate its relationship with indie developers. On 30th September, this commitment to supporting great indie games and getting quality games in the hands of players come together with the retail launch of Shin’en Multimedia’s FAST Racing NEO and Image & Form’s SteamWorld Collection as the inaugural Nintendo eShop Selects titles for Wii U.
Source: Nintendo UK
FAST Racing NEO launching Dec 10th; available for $14.99USD!
#FAST Racing Neo – The wait is (almost) over! Release Date: December 10 Price: 14.99€/14.99USD/10.99GBP #WiiU #eShop pic.twitter.com/YtQiizr7f1
— Shin'en Multimedia (@ShinenGames) December 2, 2015
Shin’en releasing some big news regarding FAST Racing Neo tomorrow!
And please FASTen your seatbelts because tomorrow we have big news for #FAST Racing Neo!
— Shin'en Multimedia (@ShinenGames) December 1, 2015
FAST Racing NEO is built from ground up; focused on the feeling of speed!
This isn’t like part two, it’s a completely different game. It’s built up from the ground – it’s the same engine but we’ve added and changed a huge amount. It looks and feels different and we’ve focused on the feeling of speed. We had a great reaction to FAST – Racing League so we thought it was a good idea to revisit when we started three years ago.
We want to focus on the F-Zero vibes and fast racing, not worrying about pick-ups. It should feel like a rhythm, like Boost-Boost-Boost-pick up. So if you know where the pick-ups and boosts are you can effectively boost all the way around a lap. There’s a lot of depth, such as boosting into or landing on others to spin them around, or boosting while flying to land quicker. There are various things you don’t know in the beginning which don’t necessarily matter until to take on Time Trials or online races. We really want this to be a deeper game, not just a shallow arcade game – though we like arcade games too!
You start off with one cup and three ships. The early ships are easy to use but the heavier ships behave differently and drift, so you have to use strafing and so on. It’s harder but they are faster, for example. So in the single player campaign you unlock different ships that are harder to use but faster, and then you access faster speed classes. The top speed in the expo demo (at EGX) is about 400, but in the fastest ships – it’s too fast for me but I’m told by someone else in the team that it’s good – you go at about 1000. It’s fun for the player to progress and unlock more stuff.
It’s not totally finalised, but there might not be a lot of players online all the time – we hope lots! – so we’re keeping it quite simple. You just choose ships from those unlocked and choose any track you’ve unlocked, then just like in Mario Kart others jump in and you race. You collect points which make up your online score, so you can see if someone’s pretty good or not, and you can try and improve on the leaderboard. We’re keeping it simple for fast races.
The response to E3 was tremendous. That was a first time for us. In the past we’d just make a game and release it, but Nintendo were saying to us “show the game, do something with the people”. It’s so important to show the game, there are so many people surprised to see a new game, so we’re happy to show it and get their reactions. We’re pretty sure we’re on the right track.
We are much more present, doing these shows and showing the game. We’ve really focused on going to shows and showing footage – it’s been almost three years of development and it’s been the biggest production for us. We’re sure it’ll pay off.
For the full story, check out the source link below.
Source: Nintendo Life
FAST Racing NEO’s Hero Mode created for “Hardcore Science-Fiction Racing Fans”!
Fast Racing NEO is one of the hottest titles in the Wii U ‘Nindies’ section at EGX, which is currently taking place at the NEC in Birmingham in the UK. It’s the largest expo of its kind in the country, and the Shin’en Multimedia title is getting plenty of attention.
We’ve spent plenty of time with Martin Sauter, the Art Director on the project, to talk about the title and to also go hands on with the game. We’ll be sharing a full interview feature and videos very soon, but we did get into details on a new Hero Mode coming to the title. It’s going to be an unlockable available after some progress in the speed classes in the campaign, and is designed to offer a substantial challenge. Sauter told us the following.
- It’s designed to pose a big challenge for experienced players
- A key mechanic is switched up with the boost energy meter also functioning as a shield mode
- Must finish first in the race to unlock the next
The boost gauge, which in normal modes simply charges for that extra charge of speed, will be tied to the craft’s shield. Though this title very much has its own identity, Sauter acknowledged the similarity to F-Zero. He said the difficulty means that progressing all the way through will suit “F-Zero-starved players”, saying the mode is “pretty close to F-Zero”.
Source: Nintendo Life