Posts Tagged ‘Renegade Kid’
For those having trouble with Mutant Mudds Super Challenge, Twinworld has released a series of videos showing how to complete each level and locate all secret characters!
Here’s our video review of Mutant Mudds Super Challenge by Renegade Kid for the Nintendo Wii U.
Mutant Mudds Super Challenge may not have ‘2’ in the title, but it’s shaping up to be an intensely challenging follow-up for fans of Renegade Kid’s original action platformer – Mutant Mudds. Following the first game’s break-out success on the 3DS eShop, in particular, this one’s sure to get quite a bit of attention from download aficionados.
Following its successful route through Nintendo’s lotcheck procedures, we’re now pleased to confirm launch details for the release. Renegade Kid co-founder Jools Watsham has clarified the launch date and pricing below, re-affirming that the game will be cross-buy across Wii U and 3DS:
- Release Date: 17th March (Europe, Australia and North America)
- Price: $9.99 / €9.99 / £8.99
- Cross-buy: Buy on Wii U and get 3DS free, and vice versa
- Promotion: Loyalty Discount – Save 15% if you own the original Mutant Mudds or downloaded the [email protected] Preview demo – offer available for first 30 days of launch.
With 40 new levels spread across multiple words, in addition to boss fights and 20 playable secret characters, this one certainly seems to have a lot to offer; based on the [email protected] demo it’ll keep determined players busy for quite some time.
Source: Nintendo Life
Renegade Kid delays Mutant Mudds Super Challenge until 2016; busy cramming in loads of yummy goodness!
Yes, I am extremely excited about Dementium Remastered. Feels great to have it wrapped up. Price wise, the game will be $14.99 and will release in North America as soon as it can!
I think players are going to really enjoy the game, and those who are familiar with the original DS release will hopefully appreciate the improvements we have made. We approached the remastering process in a way that retained the essence of what made the original game so special, but we did not view it through rose-tinted glasses. We did not let tradition, legacy or ego hold us back from making significant improvements that we feel bring the game up to par with modern gaming experiences.
Two of the most impactful changes that affect the gameplay experience are no respawning enemies and manual save spots. In hindsight, this was unintentional difficulty in the original release, and presented unfair difficulty – not something I am a fan of. As such, this makes the new experience a more digestible and balanced experience – but it also makes it easier. This is great news for most players, but the hardcore players out there who want something they can sink their teeth into will be happy to hear that we also added two difficulty settings above “Normal”, in the form of “Hard” and “Demented”.
The art has been completely overhauled. Renegade Kid’s art director, Gregg Hargrove, and our Technical Director, Bob Ives, have implemented a wealth of new tricks to our toolbox, which enable us to utilize such delights as normal maps and detail maps that were not possible on the original Nintendo DS. Much of the geometry in the blood-stained corridors and gnarled enemies has also been redone, with higher polygon counts to present more definition and character to the visual presentation. It is disgustingly beautiful.
Another area of gameplay that we have focused on is how the weapons handle in terms of ammo and reloading. The system in the original game was kinda of strange. We have modernized this aspect for Dementium Remastered. This is something that will feel natural to new players, and improved for fans of the original.
Dementium Remastered runs at 60 frames per second on the regular 3DS with 3D on. It also supports the Circle Pad Pro and second analog nub on the New 3DS. Much like Moon Chronicles, the game offers a wealth of control options, including different button configurations and aim sensitivity adjustments.
Source: Nintendo Life
Spotlighting Renegade Kid’s indie game, Xeodrifter, for the Nintendo Wii U!
New gameplay difficulty options include Normal, Hard, and Demented. We’ve added a manual save system (adopted from Dementium II). Enemies no longer respawn; a dead zombie stays dead! A lot of time and attention has been spent on increasing texture resolution, adding specular, detail, and normal maps to enemies and environments. Cut-scenes have all been re-rendered using new remastered enemy/environment art (not autostereoscopic 3D, though, to save on ROM size)
Source: Nintendo Life