Posts Tagged ‘Dead Mage’

11 Bit Studios Delays Children of Morta Release To Nov 20th on Switch!

Warsaw, Poland – Oct 7, 2019 — Developer Dead Mage and Publisher 11 bit studios are announcing today the delay of Children of Morta for Nintendo Switch. Xbox One and PlayStation 4 versions will release as planned on Oct. 15, 2019, while the Switch version is being pushed ahead to Nov. 20, 2019. Not willing to compromise the quality of the game or release a product to paying customers that’s half-baked, the team made the difficult decision to delay and allow developers the extra time they needed. In an open letter to players, 11 bit studios and Dead Mage had this to say:

To the players and our fans,

Spending 5 years creating a game is exhausting. Spending 5 years creating a game and then having to delay it — that’s just brutal — but when you’re aiming for excellence and you know it’s within your grasp, you just do it. Such is the case with Children of Morta on the Nintendo Switch. We still have a couple of kinks to work out and are pushing for quality over anything else. The community may forgive us for the delay, but forgiveness won’t come so easily if we release a game that’s not working perfectly. As delivering the best performance is our highest priority, we are simply delaying the game to November 20th to allow ourselves the time we need. Xbox One and PlayStation 4 releases are going as planned on the 15th of October.

At 11 bit studios, there is no space for compromise when it comes to quality. For players, it means a bit more of a wait. For us, a bit more hard work which we’re glad to do because, in the end, we all have the same goal — a fantastic game.

Kind regards,

Dead Mage & 11 bit studios

Source: PR Email

11 bit studios’ Highly Anticipated ‘Children of Morta’ Moves to a 2019 Release!

December 13, 2018 – Warsaw, Poland — Dead Mage and 11 bit studios have collectively decided to postpone Children of Morta to 2019. Our goal is to deliver a mind-blowing, story-driven hack n’ slasher — and we’ll get there — but the journey is going to take a bit longer than expected:

“Having a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019”, says Producer, Marek Ziemak. “There is huge potential for this gem and we know how to fulfill it, so some things are already put in motion. I strongly believe in Mr. Miyamoto’s words about delaying a game to make sure it’s brilliant when it releases and nothing less. Also, and I believe this is important from the gaming community’s perspective, we are now developing Children of Morta for all four major platforms and there will be a simultaneous launch on all of them – Xbox One, PlayStation 4, Nintendo Switch and PC.”

The biggest and most time-consuming change is Children of Morta’s growth. The game is increasing significantly in size, as each of the three biomes the player can visit in the game will now have more levels and they’re larger overall. Another addition we’ve made is mini-bosses awaiting at the end of each level. The storyline praised in the previews is going to be written with a bolder pen, making the game’s world more strongly tied to the plot. All in all, there’s more work ahead for the devs but it’s for the good of the game.

Meanwhile, take a look at the evolving art style on new screenshots and have a great Winter Holidays!

Source: PR Email