A Void Hope Arrives Feb 29th on Nintendo Switch!
Gothenburg, Sweden – February 1st, 2024 – The city is collapsing, people are becoming shells of their former selves, a tormented couple is struggling to distinguish nightmares from reality and it all started with…well, the strange thing is, we are struggling to remember…. Decipher the mystery for yourselves on February 29th when Elden Pixels’ atmospheric narrative adventure, A Void Hope, releases on PC and Switch. While you’re waiting for A Void Hope to take advantage of the disjuncture offered by the Leap Year and slide into our reality on February 29th, search for your first clues in the new release date trailer and check out the first in a series of dev diaries.
A Void Hope is a short and immersive experience best enjoyed in a single sitting on a rainy, dark night. The game follows a couple trying to find a cure for an unknown affliction that seems to affect people’s memories, forcing them to venture into dark and dangerous streets and explore abandoned buildings in a collapsing city filled with delightfully detailed degradation rendered in Elden Pixels’ gorgeous retro-inspired pixel art style.
A Void Hope’s compelling mystery and carefully-crafted ambience is supported by puzzle platforming mechanics that require you to solve puzzles and find items as you traverse the city. There are dangerous threats wandering the streets too, but your goal is to avoid conflict in this narrative-focused adventure where unwinding the threads of the unknown by exploring the secrets of the city’s physical space, along with the psychological space of your struggling protagonists, will be your primary focus.
A Void Hope’s haunting aesthetic is aurally enhanced thanks to Elden Pixels’ collaboration with renowned synthwave artist Waveshaper, who previously worked on the soundtrack for Furi. His soundtrack accompanies you throughout your journey, enhancing the eerie and evocative landscape at every step. The music combines with sound design from Little Nightmares Audio Designer Christian Björklund and a story by science fiction and horror writer Frida Windelhed to create a seductively chilling ambiance that is as emotionally engaging as it is aesthetically pleasing.
Elden Pixels have also today released the first in a series of dev diaries, with this first entry featuring game designer Mikael Forslind discussing A Void Hope’s design, showing off early prototype footage and explaining how the game found its direction.
Source: PR Email